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Desktop

  • Blurb BookWright

    Screenshot of Blurb BookWright
    • User Research
    • UI Design
    • Prototyping
    • User Flows
    • Development: 0%
    • Design: 100%

    BookWright is an OSX and Windows-based desktop application for creating print and digital books on Blurb's self-publishing platform.

    As the UX lead for book tools at Blurb, I performed research, both active and passive, on the products through several channels. As patterns emerged, I designed solutions, created specs, and worked with developers to get features and improvements out to users.

Web

  • Blurb Ebook Editor

    Screenshot of Blurb Ebook Editor
    • UI Design (Photoshop)
    • HTML / SCSS
    • Ember JS
    • jQuery / Javascript
    • Development: 25%
    • Design: 10%

    The Blurb Ebook Editor is an HTML5 application that allows authors to convert their Blurb print books into an ebook file for the iPad. The tool allows authors to re-layout and re-imagine their published work for the unique dimensions and capabilities of the iPad, including video and audio.

  • 52 Clix

    Screenshot of 52 Clix
    • Creative & UI Design (Photoshop)
    • HTML / CSS
    • jQuery / Javascript
    • PHP / mySQL
    • Development: 100%
    • Design: 100%

    52 Clix was a weekly photo theme site and labor of love built entirely by myself.

    Themes were provided by the site and allowed users to create them as well. Each member had a news feed, there was a messaging system, a "follow" system like Twitter and "friending," which allowed for members to make exclusive, friends-only themes.

    The intended audience for 52 Clix was new and learning photographers. To that end, the visual design aesthetic of the site was created to feel fun, loose and approachable.

    On the technical side, a consideration was made for beginners by allowing them to quickly upload a full-resolution version of their photo by dragging and dropping. A client-side Java applet was used to handle resizing and upload of the image. Offloading the resizing of a possibly huge image file to the user's computer made the user experience quick and enjoyable.

  • Finite & Infinite Games Film

    Screenshot of Finite and Infinite Games Film
    • HTML / CSS
    • jQuery / Javascript
    • Flash 9 / Actionscript 3
    • PHP / mySQL
    • Development: 100%
    • Design: 25%

    Promotional and informational site for an arts collaboration film that went to Art Basel. I was provided with a couple Photoshop PSDs and tasked with making the site iPad friendly, but with fluid motion design and page loading. I sliced up the images and coded everything. The site also included a "photo booth" Flash-based webcam experience.

Mobile

  • Scribble

    Screenshot of Scribble
    • Android App
    • HTML5 / CSS
    • PhoneGap
    • JQuery / Javascript
    • Development: 100%
    • Design: 100%

    Scribble was an HTML 5-based native Android app built on top of the PhoneGap platform. It's a social doodling game, sort of like an interactive Rorscach test. A labor of love for about 3 weeks to get my feet wet in true mobile development with hopefully more to come.

Flash

  • Blurb Bookify

    Screenshot of Blurb Bookify
    • User Research
    • UI Design
    • Prototyping
    • User Flows
    • Development: 0%
    • Design: 25%

    Bookify is Blurb's online-based book creation tool for their self-publishing platform.

    As UX designer, I performed research to discover usability improvements that could potentially increase the conversion rate from book start to book purchase.

  • Ad: HP Touchsmart

    Screenshot of HP advertisement
    • Flash 9 / Actionscript 3
    • Development: 100%
    • Design: 25%

    This ad unit for Hewlett-Packard's Touchsmart computer featured interactive vignettes that explored the possibilities using the touch interface. A hand for the cursor throughout the experience reinforced the metaphor.

  • Ad: EA Games

    Screenshot of EA Games advertisement
    • Flash 9 / Actionscript 3
    • Development: 100%
    • Design: 100%

    This ad unit for Electonic Arts' FIFA 11 was a simple video take-over experience that was entirely designed by myself.

  • Ad: Toyota

    Screenshot of Toyota advertisement
    • Flash 9 / Actionscript 3
    • Development: 100%
    • Design: 0%

    This ad unit for Toyota's Rav4 let users create their ideal scene-scape while reinforcing the extra roomy space provided by the vehicle.

  • Ad: Coors

    Screenshot of Coors advertisement
    • Flash 9 / Actionscript 3
    • Development: 100%
    • Design: 0%

    This ad unit for Coors' Banquet combined an online maps API with Coors' real-time location data to plot where customers could purchase the product.

  • Ad: Footlocker

    Screenshot of Footlocker advertisement
    • Flash 9 / Actionscript 3
    • Development: 100%
    • Design: 0%

    This ad unit for Footlocker was a simple video take-over that allowed users to send a text of the video from within the ad to others.